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Gamers Delight 2
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ZIP_1_0.lha
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src
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extern.c
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C/C++ Source or Header
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1992-10-13
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1KB
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87 lines
/*
* extern.c
*
* Global data.
*
* Mark Howell 28-Jul-1992 V1.0
*
*/
#include "ztypes.h"
/* Game header data */
zbyte_t h_type = 0;
zword_t h_version = 0;
zword_t h_data_size = 0;
zword_t h_start_pc = 0;
zword_t h_words_offset = 0;
zword_t h_objects_offset = 0;
zword_t h_globals_offset = 0;
zword_t h_restart_size = 0;
zword_t h_synonyms_offset = 0;
zword_t h_file_size = 0;
zword_t h_checksum = 0;
/* Game version specific data */
int story_scaler = 0;
int story_shift = 0;
int property_mask = 0;
int property_size_mask = 0;
/* Stack and PC data */
zword_t stack[STACK_SIZE];
zword_t sp = STACK_SIZE;
zword_t fp = STACK_SIZE - 1;
unsigned long pc = 0;
/* Data region data */
unsigned int data_size = 0;
zbyte_t *datap = NULL;
/* Dictionary data */
int entry_size = 0;
unsigned int dictionary_size = 0;
unsigned int dictionary_offset = 0;
char punctuation[16];
/* Screen size data */
int screen_rows = 24;
int screen_cols = 80;
/* Current window data */
int window = TEXT_WINDOW;
/* Formatting and output control data */
int format_mode = ON;
int output_enable = ON;
int scripting_disable = OFF;
/* Status region data */
int status_active = OFF;
int status_size = 0;
/* Text output buffer data */
int lines_written = 0;
int char_count = 0;
int status_pos = 0;
/* Dynamic buffer data */
char *line = NULL;
char *input = NULL;
char *status_line = NULL;
/* Name of the file to restore at the start of a game */
char *restore_name = NULL;